﻿// Fill out your copyright notice in the Description page of Project Settings.


#include "TD/CubeTest.h"


// Sets default values
ACubeTest::ACubeTest()
{
	MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CubeMesh"));
	MeshComponent->SetRelativeScale3D(FVector(1.0f, 1.0f, 1.0f));
	MeshComponent->SetHiddenInGame(false);
	
	SetRootComponent(MeshComponent);
}
